In the several years I’ve been writing about retro FPSes on this blog, I’ve covered some of the biggest. Doom WADs. Quake mods. Half-Life mods. But there’s one particular game franchise that I haven’t really tackled in written form. One that was an absolute technical marvel when it was released in May 1998. One that would spawn a franchise, an engine, and cement the legacy of two game companies. I’m gonna talk about Unreal.
Developed by Digital Extremes and Epic Games – then known as the superior-sounding Epic MegaGames – Unreal would end up being a critical darling, commercially successful, and a good incentive to get a 3D graphics accelerator card for your computer, just when those were starting to take off.

The two companies had worked together on the popular Epic Pinball, and wanted to make a shooter that could shun the term “Doom clone” to utter irrelevance. It went through several years of development, at one point intending to be released in late 1997 to compete against id Software’s Quake II, but eventually released in May 1998: After the Q2 zeitgeist, but before the freight train that was Half-Life would change things in the FPS space forever. Even then, Unreal ended up leaving a massive impact on the gaming world.
For this article, I played the OldUnreal patched version of Unreal Gold, a re-release of the game in 2000 which comes with the original game as well as the Return to Na Pali expansion pack. There might be slight differences between original Unreal and Unreal Gold, but I imagine they’re merely cosmetic.

You play as a nameless soldier, Prisoner 849, captured on a Skaarj alien ship called the Vortex Rikers. Suddenly the ship crashes, and you’re all alone as you escape the wreckage of the Vortex Rikers, which then opens to the world of Na Pali, a tranquil place invaded by the Skaarj. Through logs strewn about the area, the player must figure out how to stop the Skaarj’s control from Na Pali and be the savior of the imprisoned Nali race.
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