Tag: Call of Duty

The Mercy Rule: A proposal to fix unbalanced FPS matches.

It’s no secret that I play a lot of competitive first-person shooter games. While I vary in skill from an absolute noob to top of the leaderboards depending on the game and match I play, I do play a fair share of competitive games. Often times these become my podcast games, where I just mindlessly shoot things while hearing about video games, history, or forgotten TV shows. And yet, I seem to do okay most of the time with not that much focus.

However, there’s one particular quirk about these kind of games that bothers me. One that’s been set in stone since the early days of online deathmatching with Doom and Quake almost 30 years ago. Something that has become more of a problem in recent years: Unbalanced teams.

We’ve all likely had those kind of experiences, the ones where you realize the other team is just too good, and there’s no way in hell a victory is on the horizon. You get fragged frequently, oftentimes by people with reflexes so sharp that you’d swear they’re hopped up on amphetamines. You may get a lucky frag or two, get a “comeback” medal, but it’s not enough. The game ends with an outright blowout: 100-48.

Nothing more demoralizing than something like this, from a match of Call of Duty: Black Ops Cold War.

Sometimes when players see the writing on the wall, they’ll bounce out of the game mid-match, forfeiting an XP bonus for staying with the match, ending up with a game that ends up being 6 vs 3, making it more lopsided and unbalanced, even as new players join in to make it balanced again. Back in the day you’d see players swapped over to the other team to try to balance things, but not anymore. Once a team’s in a game, that team’s set in stone until the game ends.

For some, it’s discouraging. It feels like one’s skills are inadequate enough to play these games. It demoralizes the player, so they may not give their best. Thus when the odds are stacked against your team, and they know the other team’s filled with the kind of player that’s likely doing sick YouTube frag videos, it just stops being a fun experience.

Granted, some games like Call of Duty have made it so if you joined a losing game in progress that it doesn’t count as a loss against you, but it’s a patchwork solution to a bigger problem. Even recent elements like Skill-Based Matchmaking, which has become sort of a bane to some high-level players, can only do so much to help out games that are clearly favoring one team.

Even being on the winning side of a crushing battle, from Call of Duty: Modern Warfare (2019), doesn’t feel fun to me.

I’ve thought about this problem for a while. While I am not a game designer – I tried that in community college and it went over my head so much that one of our team members, a person with Actual Gamedev Skills and is likely in the industry nowadays, had to bail us out of our final class project – I am familiar with some of the tenets of game design that I think I can make an idea to resolve this. I’ve called it the “Mercy Rule.” It’s not a catchy title, but I think it works in theory.

How does the “Mercy Rule” work? Well, if there’s a large score discrepancy between two teams, the game ends early, regardless of time or frag limit. The winner is immediately decided, XP is rewarded, and everyone’s moved back to the lobby. A fairly simple rule that I think could make a slight difference in terms of multiplayer gaming. Letting games end early with this new Mercy Rule could make a difference when it comes to gameplay. It means matches don’t drag along to the finish line, games finish quicker, and there’s more incentive to stick around rather than ragequit, especially if there’s some extra incentive like bonus XP or something.

Gun Game: My favorite multiplayer game mode.

I’m probably gonna show my age with this one. While I don’t think I’m one of those “30 year old boomer” types that people meme about these days, I certainly have been playing multiplayer games for a long, long time. I’ve been playing them for literally decades at this point. I’ve played most of the notable ones, like Quake, Unreal Tournament, Counter-Strike, Call of Duty 4, you name it, I’ve probably dabbled in it at some point.

But sometimes I wanted more than Just Deathmatch. Stuff like Capture the Flag or Domination helped, but it just wasn’t enough. There was one mode popularized in a game that really caught my interest and was a fun mode that I wished more games did: Unreal Tournament’s Assault mode. Seriously, why isn’t this in every game???

Kidding aside, the other game mode that I’ve learned to love over the years is Gun Game. A simple deathmatch variant, the goal is mainly to kill enemies with a specific weapon, leveling up to the next weapon, and repeating this process until a player got a kill with every weapon. It’s been around for a while, and any game that features it will certainly pique my interest.

My earliest experience with the gun game concept is Soldier of Fortune. While mostly known for its excess gore and goofy Hollywood story, SOF did have its own version of Gun Game. The mode was simply called “Arsenal.” This was before the “gun game” parlance became commonplace.

Getting a kill in Soldier of Fortune was satisfying. Not because of the gore, but because of a really goofy fanfare that played each and every time. That needs to come back.

Despite the different name, it’s similar to the gun game most of us know now: A set of weapons are given to every player, with the goal of getting one kill with each weapon to win. The big differences that there was no fixed pattern of weapons, and when someone got the final kill with their last remaining weapon, instead of ending the game, they got a “big winner bonus” score and the game started anew with new weapons until the score or time limit was reached. Good for those who end up with a bad layout of weapons and can hope to rebound on the next set.

Though while I remember playing Arsenal in the mid-2000s, when the original Soldier of Fortune was mostly a skeleton crew of hardcore players by that point, the one I remembered more fondly was Counter-Strike: Source’s gun game mod.

Man, cs_deagle is a map I’ve seen constantly used in these kind of modes. Surprised no one’s copied it.

In the gun game mod for CS:S, the goal is to take out enemies of the opposing team with one of each weapon, with the famous knife often being the final level. Regardless of whatever side you were on – Counter-Terrorists or Terrorists – you needed to get a kill with every weapon. So in addition to the weapons that are available to a specific faction in the regular game, CTs still had to get kills with Terrorist-exclusive weapons like the Galil, MAC-10 and AK-47, and Ts needed to get kills with the CT’s USP, M4A1 and the AUG, just to name a few.

I’m playing Call of Duty 4 multiplayer. On PC. In 2018.

While playing on Bog, a dark, wide map filled with small gaps of cover and two small buildings ripe for camping, I noticed an enemy player’s been using the infamous “noob tube” – an M203 grenade launcher – to get easy kills. I decide to switch over to my sniper rifle build, with an R700 equipped, ready to pick off the offending noob tuber.

I then started sweeping around the map looking for enemies. I spotted enemies on the other side of the map and starting aiming down the scope and taking shots, occasionally moving to avoid being easily killed. I then spotted an enemy with a rifle and his grenade launcher prepped, and I nailed him in one shot. However, he had just shot a grenade before he died. A grenade that landed right on me. I couldn’t resist to type “good trade” in the chat.

The aftermath.

It’s 2018, and there’s people still playing Call of Duty 4: Modern Warfare online 11 years later. I had picked up the PC version of COD4 as well as World at War on Steam for $10 each. I had hoped they would hit the $4.99 sweet spot, but Activision doesn’t believe in the concept of making their games that cheap.

Surprisingly holds up even graphically.

Honestly, I didn’t need to buy these versions again. I already had both of those games on a console – hell, Call of Duty 4 was the first game I ever got for my PlayStation 3 in 2008 – but the PC version had a fair share of advantages that I wanted to check out. Plus I couldn’t resist replaying the campaigns to one of the best games in the entire series. (Black Ops would probably be a close second.)

First, I also wanted to look into the mod scene. There was a Star Wars-themed mod for COD4 called Galactic Warfare that was making the rounds around 2009-2011, and it was kind of the reason I wanted to look into the PC version. Sadly, it seems the overall mod scene has died out, leaving me with just vanilla COD4 to play with. With Hardcore settings on, no less.

Hardcore makes it so there’s little HUD, and everybody’s a glass cannon. At least some of the weaker weapons prevail in this mode…

Call of Duty and Halo Megabloks: A brick-building collection restarts.

Update: Since I wrote this original post, Mega Brands was bought by Mattel, which caused some restructuring of the brands. What was once Megabloks is now known as Mega Construx, with the Megabloks brand being used for the more child-like knockoff of Lego’s “Duplo” brand. For the sake of this article, I’m sticking with the original name for reference, as it was in late 2016.

Sometimes when you’re like me and you’re bored in a department store, you tend to wander around to other sections to find some amusement or cheap deals. In my case, I browsed the clearance section of a toy aisle. Suddenly I found these little beauties:

These were originally $8 each. Somehow they got even cheaper than this. Don’t know how, but hey, discounts are great.

They’re Mega Bloks tie-ins for Halo and Call of Duty. Since I hadn’t messed with Lego (or its derivatives) for years, it felt like the perfect time to rekindle my interest in brick-building toys. It also gives me something to do when not sleeping all day.

I used to have a lot of Lego as a kid. One of my birthdays I ended up getting about several Lego playsets, with the only non-Lego thing being a VHS copy of D3: The Mighty Ducks. Though my interest in Lego waned as I got older, we still have the bricks around somewhere, in a giant tub somewhere in the house. One of my dreams is to rebuild the old playsets, but that requires time and money I don’t really have.

So these are made by Canadian company Mega Brands. If Lego is Coca-Cola, Megabloks would probably be Dr. Pepper. They’re both fairly known, but one is more iconic than the other. Megabloks tends to get the video game licenses more than Lego does, likely more content with making playsets off much bigger properties and telling TT Games to churn out a new Lego tie-in game every year. Any major video game franchise you can think of in the past few years has a Megabloks play set associated with them: In addition to Halo and Call of Duty, I’ve seen ones for Assassin’s CreedSkylanders, and several others. Mega Bloks basically has the video game brick market covered, something I don’t see Lego really tackle these days.

This box was beaten to hell. I should’ve asked if I could get a deeper discount on damaged goods. So much for the resale value…

So let’s dive in. The Halo Megabloks features a covenant guard riding a Ghost, one of the iconic vehicles of the franchise. It’s no Master Chief in a Warthog, but it’ll do. The Covenant guard also has pieces that make them resemble Jul ‘Mdama, a character introduced in the current 343 Industries Halo games. Alas, my only experiences with Halo was some of the earlier Bungie titles and no later, so I don’t know if this character has any importance to the series’ plot.

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Imagine the hassle I had keeping this motherhumper upright to take a picture.

Diving into the Windows 10 Marketplace with Modern Combat 5: Blackout.

For a while, I wasn’t going to upgrade to Windows 10. But then a friend convinced me of a few cool features, and I decided to finally take the plunge since it’s free as of this writing. Since my current PC was on Windows 7, I missed out on all the cool apps that came out during the Windows 8 era. After perusing the store, I found a few interesting games. Boy, I wasn’t expecting this…

It's time for STERN MILITARY SOLDIER POSE
It’s time for STERN MILITARY SOLDIER POSE

Modern Combat 5: Blackout is probably the most generic title for a game ever. This is the product of Gameloft, a French-based development studio known famously for their mobile phone and handheld games. Naturally, this is a “port” from iOS/Android devices, supporting cumbersome touch screen controls.

While I haven’t played the previous entries in the Modern Combat franchise, I am familiar with it. One of the games, Modern Combat: Domination, made it to consoles and I remember Giant Bomb covering it once. At the time, it looked like a mish-mash of Call of Duty 4 with a pinch of Counter-Strike‘s elements. By default, I go into any new game I play with mild skepticism and low expectations just so I don’t hype myself up for disappointment, so I wasn’t expecting much here.

This is a hell of a way to start a game...
This is a hell of a way to start a game…

You play as Phoenix, a mercenary for works for some corporation. With the help of a bald marine named Bull, you two storm through San Marco, escaping from evil terrorists, and eventually escaping a helicopter in a boat chase sequence. Pretty exciting for the beginning of a Call of Duty clone.

Is this some spirit animal allegory I’m not aware of?

Afterwards, Phoenix wakes up in Japan, taken over by raiders during some terrorist attack or something. I’ll admit, I barely remember the story of this game, and that’s coming from a guy who played through Battlefield 3 and 4, which had really unremarkable generic campaigns. But from what I gleaned from a wiki for the series, it’s basically double-crossing between various factions, and a surprise plot twist that the CEO of the Gilman corporation is also a mercenary soldier who caused the double-crossing. Hardly oscar-caliber story writing, but I got what I paid for. (Nothing.)

Something I noticed while playing was that a lot of the voice actors for this game are familiar to me. They’ve voiced characters in the Pokemon anime, mostly as minor characters. However, there is one voice I was surprised to hear: Jason Griffith, once the voice of a certain blue hedgehog, voices a minor character in this game. How the mighty have fallen, I guess.

One of the many classes you can choose from. You get Recon to start, and the rest require you to either grind or pay up.
One of the many classes you can choose from. You get Recon to start, and the rest require you to either grind levels or pay up to unlock.

Modern Combat 5 has a leveling system and unlockables. There’s a create-a-class option, weapons can be upgraded by using them in the game to unlock attachments and better weapons, and each class has special skills that are upgraded using SP. SP is gained between some missions, leveling up, and between events Gameloft put up. One thing I liked is how the rankings persist between both single player and multiplayer, which I wish more games did.

There are seven tiers of each weapon. While all the weapons are based of real guns, somebody at Gameloft thought that Tier 7 should be future-looking versions of old guns. The SMGs get a futuristic Thompson called the “Bromson,” Sniper rifles get a modernized Lee-Enfield called the “BSW 77,” and the pistol gets a future space Luger called the “Mrager.” I am not making this up. This is so ridiculous that I had to get screenshots of them:

Multiplayer is typical military FPS in a post-Call of Duty 4 world: You have perks, you have a powerup you can use, there’s killstreaks like recon drones and EMP strikes, and you get XP for kills. There’s the common FPS gamemodes: Free-for-All, Team Deathmatch, Capture the Flag, and an unusual TDM variant called VIP where the VIP is always visible on the minimap and killing them rewards more points than killing other players. Fun, but a VIP kill is 5 points and the scorelimit is 50, making the matches go by faster than expected.

My dad once said that combat drones will be the future of combat. I guess he was right.