Critical opinion of games can vary wildly. Some games are universally praised, such as the major AAA entries, while others are universally slammed for their absolute badness. Though in all honesty, the games that are merely okay are the most interesting.
As time goes on, some games have stood the test of time and are still praised to this very day. Others have not aged as well and thus have a more negative reception now than they did back then. Despite that, there’s some games that are old enough that while the game is universally disliked now, there’s some people that have fondness for the game because of the time they played it. For me, that’s Blood II: The Chosen.
Taking place in the far-flung future of 2028, the protagonist Caleb from the original Blood is brought back from the dead to stop Gideon from unleashing the Cabal and causing hell on earth. While Caleb goes through darkened alleys, desolate hotels and the obligatory sewer level, he bumps into a few supporting characters who spout goofy tidbits of advice. All this culminates in Caleb having to destroy “The Chosen One” in a dark parallel world. It’s typical late 1990s first-person shooter fare: Little story, strange levels to roam around in, baddies to shoot, and the occasional jumping puzzle. Because hey, people LOVED jumping puzzles back in the day! (/sarcasm)
Blood II was one of the first games to use Monolith’s new Lithtech engine. When it was released in late 1998, the game had very mixed opinions. GameSpot gave it a respectable 7.8 in its heyday, IGN gave it a slightly weaker 6.8, and GamePro was the most critical of the game, giving it a 2/5. The general opinion seems to be that Blood II wasn’t as good, giving Blood considerably more praise. This opinion is agreed upon with most of my friends, regardless of playing it when it was new back in 1998, or when replaying it today.