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Homefront and its ugly product placement.

Over the years I’ve written about games, I end up writing about games from a certain genre, and that’s first-person shooters. It’s my genre of choice, with enjoyable action romps like Doom and Quake to more cinematic experiences like Call of Duty 4: Modern Warfare. Though for every Call of Duty, there’s a clunker of a single player experience, such as Homefront, which I replayed recently.

I tried to play this earlier this year, but then the US-Korean conflict was fresh in my mind and felt like in bad taste.
Christ, 2018 feels like it’s been ten years long.

Homefront is a game developed Kaos Studios, a development team consisting of people who made the popular Desert Combat mod for Battlefield 1942 way back when, were the ones who worked on this infamous game. Backed by THQ’s ambitious marketing campaign, the game had the chance to be something really, really interesting. Except it wasn’t.

Prior to Homefront, Kaos Studios only made one game: the middling Battlefield clone Frontlines: Fuel of War. After the lukewarm reception that game got, they soon were hard to work on a spiritual successor in Homefront. According to a retrospective over at Polygon, the game was meant to be strictly a multiplayer-only experience – which makes sense, considering the developer’s pedigree – but executive meddling caused a shift in marketing to add a traditional single player campaign, causing it to drown out the carefully crafted multiplayer they had made.

It’s hard to tell in this screenshot, but Connor here kept running in place, stuck on a rock.
I had to restart the checkpoint to fix it.

I decided to replay this, on PC this time – my previous experience was through the streaming OnLive service around 2012 or so – and it hasn’t gotten any better. If anything, it’s much worse than I remember.

All Ghillied Up this ain’t.

Homefront’s single player campaign checks off every single thing Call of Duty did, but somewhat worse: there’s a section where you kick open a door and shoot everybody in slow motion like in Modern Warfare 2, a portion of a stage where you’re picking off enemies as a sniper as you infiltrate an enemy camp ala “All Ghillied Up” from Call of Duty 4, even a section at the very end has you using a CUAV drone to pick off targets on the Golden Gate Bridge much like a section in Modern Warfare 2.

It feels like someone up top at THQ said to Kaos, “Hey! Remember that thing that Call of Duty did? Do that!” and did so without having a say in the matter. A shame, really.

But that’s not what I’m here to write about. I’m here to write about the game’s product placement.

This screenshot, from Remedy’s Alan Wake, features product placement from Energizer, slightly breaking the immersion.

Product placement in video games is a sticky kind of subject matter. I can’t think of any recent game that used it effectively short of sports games, and even there it can get pretty bad at times. Homefront is littered with advertisements for so many brands that taints the atmosphere of the game, taking place in a modest town in the middle of the United States. For being part of “the resistance,” you sure see a lot of product placement.

Kaos Studios’ lead level designer once talked about using brands in their game, and how they were allegedly rejected by several companies in doing so. Though it sounded like there’s only a brand or two in the entire game, there are many, many more brands than what they say here. It also looks pretty ironic considering in this interview they condemn Infinity Ward for making Burger Town, a fictitious brand in Modern Warfare 2.

As I played through Homefront’s campaign, I started documenting all the brands I saw. Now I don’t think I got every single bit of product placement here, there’s likely a few I missed because there’s shockingly so many of them. I’m ranking them from the least offensive to the most egregious in the entire game. It gets pretty ugly in spots, so strap in.

 

Homefront starts with a section where protagonist Robert Jacobs – a successful graduate of the “Gordon Freeman School of Character Development” – is shoved onto a bus ostensibly to be retrained as an enemy fighter pilot. That gets stopped short by the supporting allies of the resistance, Connor and Rianna. Though it does give a glimpse of a few Pabst Blue Ribbon banners strewn throughout the city before the bus is flipped over.

 

Not long after Jacobs escapes, they slip through a certain restaurant chain – more on that later – and walk past a Full Throttle vending machine. An energy drink brand by Monster, it’s one of two brands they own that are featured in this game, the other being NOS, which shows up a little later into Chapter 3. Oddly enough, Monster itself is a no-show here.

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I’m playing Call of Duty 4 multiplayer. On PC. In 2018.

While playing on Bog, a dark, wide map filled with small gaps of cover and two small buildings ripe for camping, I noticed an enemy player’s been using the infamous “noob tube” – an M203 grenade launcher – to get easy kills. I decide to switch over to my sniper rifle build, with an R700 equipped, ready to pick off the offending noob tuber.

I then started sweeping around the map looking for enemies. I spotted enemies on the other side of the map and starting aiming down the scope and taking shots, occasionally moving to avoid being easily killed. I then spotted an enemy with a rifle and his grenade launcher prepped, and I nailed him in one shot. However, he had just shot a grenade before he died. A grenade that landed right on me. I couldn’t resist to type “good trade” in the chat.

The aftermath.

It’s 2018, and there’s people still playing Call of Duty 4: Modern Warfare online 11 years later. I had picked up the PC version of COD4 as well as World at War on Steam for $10 each. I had hoped they would hit the $4.99 sweet spot, but Activision doesn’t believe in the concept of making their games that cheap.

Surprisingly holds up even graphically.

Honestly, I didn’t need to buy these versions again. I already had both of those games on a console – hell, Call of Duty 4 was the first game I ever got for my PlayStation 3 in 2008 – but the PC version had a fair share of advantages that I wanted to check out. Plus I couldn’t resist replaying the campaigns to some of the best games in the entire series. (Black Ops would probably be a close third.)

First, I also wanted to look into the mod scene. There was a Star Wars-themed mod for COD4 called Galactic Warfare that was making the rounds around 2009-2011, and it was kind of the reason I wanted to look into the PC version. Sadly, it seems the overall mod scene has died out, leaving me with just vanilla COD4 to play with. With Hardcore settings on, no less.

Hardcore makes it so there’s little HUD, and everybody’s a glass cannon. At least some of the weaker weapons prevail in this mode…

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I Bought Stuff! 11/7/2018: Portland Retro Gaming Expo 2018 (and more!)

Alright, finally got to this. A few weeks late, but I was never known to be prompt on things like these.

So a while back, the Portland Retro Gaming Expo happened. On its twelfth year, it’s a convention that has retro arcade games, pinball machines, loads of booths to buy merchandise of various kinds, and panels about retro video games in some fashion.

Regrettably the past few years I’ve missed out on a handful of panels, but I’m grateful for at least checking out the Nintendo History Museum by the cool peeps at the Video Game History Foundation. I also bumped into my friends Weasel and Cassidy while during my roaming of the show floor, while also spotting a fair share of notable personalities here and there. (Weasel told me I was “right next to The Gaming Historian” at one point and I didn’t even notice.)

I’m at that point where I don’t really need many video games at this point, considering my burgeoning backlog. Yet against my better judgment, I did buy games for super cheap, trying to fill up my original Xbox collection and snagging a few cheap deals. But I also grabbed a few tech-based things during and after the expo, so let’s get to recapping.


$15:

– A component video cable for an original Xbox ($10)

– Xbox: Medal of Honor: European Assault ($5)

Okay, these were after the expo. On Sunday I had put a goal to find some video cables for some of my consoles because I felt they needed an upgrade. I didn’t find one of them, so I had eventually went to Video Game Wizards (the closest mom’n’pop game shop to me) and snagged some cables, as well as an Xbox game for good measure.

At this point, now I am able to play all of the early-to-mid 2000s game consoles in component video quality. I have component cables for the PS2 and Xbox, and I have a Wii with Gamecube backwards compatibility, which I also run through component.

I know there’s solutions now to get those systems to output in HDMI, but I feel that’s a bit excessive. Though, EON had a booth for an HDMI adapter for the Gamecube, which might be cheaper than trying to get the very expensive component cables for the system. If you’re going that route, check them out here, perhaps that’s a better option for those who have more recent TVs where it’s HDMI only with no other video inputs.

As for Medal of Honor: European Assault? Well, we’ll get back to that one in a bit.

(UPDATE 11/8/2018: The cables in question refused to show any video on my television regardless of resolution, so I exchanged them for different cables. While those actually showed video in component, the signal occasionally flickers out and doesn’t work in 720p. Sadly, I think my TV is slowly dying, which I’m not surprised considering how old it is.)

$10: Xbox: Tony Hawk’s Pro Skater 2x

Now to cover stuff I actually got at the expo, starting with probably the most expensive thing I bought.

The Tony Hawk games were a franchise that passed me by. I played the first two, but tapped out not long after. I snagged Pro Skater 3 on disc for PS2 a long while back, and I thought now’s the time to start getting into the series proper while they’re still easy to get.

A launch title for the original Xbox, this was a spit-shine “HD” version of Pro Skater 2 by Treyarch, before they became 1/3rd of the Call of Duty Cerberus. In addition to prettifying the original game’s levels, there’s a few levels exclusive to this port as well as the original Pro Skater stuff in there.

In my head, this is probably a better way to start playing the franchise in order than hunting down fairly pricey copies of Pro Skater and Pro Skater 2 for older systems. Though, I wouldn’t mind finding any of the Pro Skater games for the Nintendo 64, as those are interesting technical marvels. Well, that and the N64 version of Pro Skater is how I got introduced to the franchise back in the day.

Surprisingly, I enjoyed the chopped up music loops they used because of cartridge space limitations, and Pro Skater 3‘s soundtrack pretty much makes them outright remixes.

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Mods and maps: Half-Payne.

When I wrote about Half-Life: Before, I had realized that writing about such a mediocre Half-Life mod felt disappointing to me. I usually try my best to avoid going for easy punches and writing about bad stuff. Besides, there’s other people that cover bad stuff so much better than I ever will.

So I wanted to make good and write about a different Half-Life mod. After all, Half-Life is probably the game that got me interested in mods, after Wolfenstein 3D and Doom. So after playing and writing about Before, I had stumbled upon an existing mod that had recently updated, and decided to give it a whirl once more.

I always get a kick out of crossover mods. Counter-Strike into Half-Life. Mario platforming in Doom. That sort of stuff. I don’t remember how I found this one, but last year I had stumbled upon one of the coolest crossover mods I’d seen. This Half-Life mod takes the concept and character from another iconic game franchise and transplants him into the original game.

This is why I said “grab your Berettas and painkillers” at the end of the Before article. We’re about to do some bullet time in Black Mesa.

“I was in a game modification. Funny as hell, it was the most horrible thing I could think of.”

Half-Payne is pretty self-explanatory: It’s Half-Life but instead of the crowbar-wielding silent protagonist Gordon Freeman, you play as Max Payne, the pill-popping, dual-wielding protagonist from the titular series.

I remember when this sequence was pretty cool.
A shame that every time now it looks out of sync…

Sounds pretty simple on the surface. Max Payne’s primary gameplay feature was the “bullet time” mechanic, one of the earliest action games to use that feature. Go into slow motion and shoot enemies with your trusty Berettas. That seems easy to make, right?

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Half-Life Before: A mod that should’ve gotten the red light.

I remember a couple years ago when Steam Greenlight was a thing. A way for more independent publishers and developers to get their games on Steam, Greenlight was a simple voting system where one’s game could be published under the system if it got enough support.

Unfortunately this lead to a lot of fairly questionable works hitting Greenlight. A fair share of games using stock assets from Unity, Unreal, and such. Others were people not understanding copyright law and posting stuff like World of Warcraft to Greenlight. One game was a fairly unremarkable team shooter that got re-posted to Greenlight several times after the creator had difficulty taking constructive criticism, even changing the name to “Tactical Anal Insertion” in a fit of rage.

On the bright side, games like Divekick, Broforce, and Undertale were some of the more standout choices that made it to Steam thanks to Greenlight. So it wasn’t all bad, even if there were people spending the $100 to release a proof-of-concept game that wasn’t even in a playable state.

Though, not everything was a game. Sometimes software made the Greenlight seal of approval. Even community mods like NeoTokyo made it into the mix, which was nice for people to get their project noticed. Though, much like a majority of Greenlight submissions, not all of them were winners, such as this one.

is it “artifact” or “artefact”? and what parallel world?

Half-Life: Before is a cheap free mod from developer Creashock Studios, a one-man studio who I hadn’t heard of until this game.

Now I’ve played a bevvy of Half-Life mods. Some of the best and most notable like They Hunger, Poke646, Azure Sheep and many others. Though for every good mod, there’s at least a dozen bad ones. Before falls into the latter category.

The thrilling introduction.

The story really doesn’t make a lot of sense: You play as Black Mesa scientist Andrew Winner as they’re teleported onto a cargo ship to… find something to go to Xen? The story isn’t that clear, and the brief amount of story given doesn’t explain much beyond what the Steam store page and the main menu gave me.

One option when you start is using this machine gun in this helicopter to take down the headcrab zombies. Or you could just take them down with your normal weapons.

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James Bond 007 The Duel: The lesser-known Bond video game.

It feels weird these days that there’s no James Bond video games being released. The last major James Bond game was 007: Legends in late 2012, made to advertise the then-new Skyfall film. Activision revoked the James Bond licence the following year, and unfortunately killed off the wonderful Eurocom in the process. Since then, nobody has come up to the plate to bring the titular spy back in a big-budget licensed game. A shame, really.

While most people probably remember the heyday when Nightfire was the in-thing, or even tried to give stuff like 007 Blood Stone a try, James Bond games have been around much, much longer. There’s so many of them, more than you’d expect. Most of these are fairly quick to talk about, except for one that came out in the early ‘90s.

But before Activision, before EA, even before Goldeneye 007 was having people go Slappers Only in The Basement, there was those really awkward years throughout the 80s and 90s.

 

Some of the many less-fondly-remembered Bond games, from left to right: James Bond 007 (Atari 2600), A View to a Kill (Apple II) and James Bond: The Stealth Affair/Operation Stealth (Amiga).

Before Nintendo published James Bond 007 and the famous Goldeneye, there wasn’t really a definitive publisher of James Bond games. Parker Brothers put out a passable action game on the Atari 2600 where you play as one of Bond’s fancy cars rather than the character. Mindscape published a few Angelsoft text adventures – written by James Bond historian and later Bond book author Raymond Benson – at one point even Interplay got in on the Bond thing, taking Delphine Software’s Operation Stealth and slapping the James Bond license on it, changing only a few names here and there. But the primary publisher for a lot of Bond games during this period was British publisher Domark.

Domark’s challenging, yet creative takes on The Spy Who Loved Me, Live and Let Die and The Living Daylights.

When Domark had the license throughout the late 80s to early 90s, they released many different kinds of games. Often times these were action games inspired by existing games, like the game based on The Spy Who Loved Me being a passable Spy Hunter clone. There were also games based on Licence to Kill, Live and Let Die, and The Living Daylights.

I do not recommend actively seeking out these games. If you’re morbidly curious, find a cracked copy where you can turn on cheats. A lot of these games are stupidly hard, probably to cover up how little there was in overall game content. For example, Licence to Kill can be beaten in less than 15 minutes if you’re skilled enough. Probably wasn’t worth the $50 price tag with that little gameplay value.

While most of these games were on home computers, there was a James Bond game on home console and it was quite an interesting little piece.

Early ’90s action cartoon, personified all on this box art.

Oh god, no, not that one.

James Bond Jr. is technically a James Bond game, based on the “how did this get made” cartoon series where you play as James Bond’s nephew, rendering the show’s title completely inaccurate. No matter if you’re playing it on the NES or SNES, they’re frustrating, unfun games. Unsurprisingly these are published by THQ, which were infamously known for terrible licensed games throughout the 90s, some rivaling LJN/Acclaim in sheer badness.

No, I’m talking about what ended up being Domark’s final James Bond game: James Bond 007: The Duel.

Domark really loved using this publicity photo from Licence to Kill, didn’t they?

Released in 1993 for the Sega Genesis/Mega Drive and Game Gear, this is an action-based platformer. Developed by “The Kremlin” – in reality Domark’s in-house development team – this is the only James Bond game to appear on Sega platforms. Surprisingly this is not based on an existing film, but rather an amalgamation of various elements of Bond films up to that point.

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My e-Reader Card Collection: Nintendo’s Last Straw.

I have made a fair share of questionable purchases over the years. Back when I was still a Nintendo apologist, during the heydays of Gamecube puttering along way behind the PS2 and when the Game Boy Advance was king of all portable gaming, I had bought stuff that in hindsight wasn’t that useful. Such as the GBA-GC link cable that connected a GBA to a Gamecube to transfer data, or in the case of games like Final Fantasy Crystal Chronicles, have all the action take place on the GBA.

Nintendo-e-Reader

This looks neat at first glance, doesn’t it? Oh, if only.

But that isn’t nearly as much in terms of questionable purchasing decisions as me buying into Nintendo’s e-Reader. Not to be confused with an eBook reader, the e-Reader was a Game Boy Advance add-on where you could scan cards with codes printed on the side to get cool goodies. It sounds like a good idea on paper, but the execution was poor: Games sometimes needed 3-10 codes scanned to play something, you could only hold one thing on the e-Reader’s memory at a time, and you needed a GBA link cable if you wanted to transfer anything from an e-Reader to another system, or the Gamecube.

It was a mess. Needless to say, Nintendo of America wasn’t having more of this and discontinued the thing around 2004. Thus leaving me with a bunch of cards I had acquired that I didn’t really have much use for anymore.

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52 e-reader pickup (digital photography, 2018)

Over 15 years after the e-Reader came out, I still have the damn cards. And I’m gonna show some of them off here. Now, these aren’t the most rare, or the most valuable, these are just cards I find interesting, because they have a story to them. Note I’m only gonna list cards I personally own, as much as it would be interesting to write about Japanese exclusive e-Reader cards, I don’t have those.


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Props to Nintendo for using the original Famicom cover art, at least.

Donkey Kong Jr.-e

One of the two pack-in classic games – the other being Pinball – this was part of the “Classic NES Series” which featured almost nothing but early NES games, the ones you see crop up everywhere on Nintendo platforms: Donkey Kong, Balloon Fight, Ice Climber, even much-maligned brawler Urban Champion got the e-Reader treatment.

The first card shows how to play the game, with each subsequent card giving some important tips on how to play and eventually master the game. It’s nice considering people even of my generation never grew up on the older NES catalog, but them not being based on more “powerful” NES games like Super Mario Bros. really made this particular series only interesting to diehard Nintendo fans.

It also didn’t help it came on five cards, with one set of two dot codes each. That’s 10 codes I had to scan to play this thing. Worst off, if I wanted to play any other game, I had to remove the game from memory, thus requiring me to scan all ten codes again if I wanted to replay it.

Funny enough, some of these games later got treatment as part of a brief stint of a different “Classic NES Series,” which was on traditional cartridges. These featured more of the NES classics you’d be familiar with, like The Legend of Zelda and Metroid. Why scan 10 codes of Ice Climber when you could buy the same thing for a higher price on a traditional cartridge? Nintendo probably didn’t think that one through too well.

I’ve seen some of these Classic NES Series card packs on sale during the Portland Retro Gaming Expo, and I sometimes get the temptation to get another one of these. Then I realize I’d have to scan 10 codes, and I could play that game elsewhere with less hassle.

…Have I mentioned I hated having to scan 10 freakin’ codes yet?

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Games I beat in 2018: Medal of Honor (the 2010 reboot)

Hey folks. Sorry that my posting is still somewhat erratic at the moment. Things have been going on in my life, and for a good while I didn’t have anything interesting to write about. I’ve amassed so many junk items over the years that they’re all strewn about in my room, hoping one day they’ll be played and/or written about.

So instead of struggling to think about something, I’m gonna do some posts about some of the games I’ve beaten throughout 2018. Surprisingly it is a small list, as I had fallen into the trap of playing the same quick pick up and play games instead: Killing Floor 2, Payday 2, Asphalt 8: Airborne, and more recently, Quake Champions.

Despite having a massive backlog, I still did finish a few games throughout the year. This was originally gonna be a post with two reviews, but this particular review got so lengthy that I had to split it up.

So let’s talk about a failed reboot of an iconic franchise, shall we?

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Mr. DudeMcLargebeard getting ready to shoot the evil people.

(Warning: Spoilers for the story of Medal of Honor 2010 and Call of Duty: Modern Warfare 2 lie within.)

Back around 2014, I had written (but oddly didn’t publish) a thing about Medal of Honor: Airborne, which I had replayed because a friend was streaming the game. It’s one of his personal favorites, and while I liked some elements of it like being able to drop anywhere on the in-game map, or even the creative weapon upgrade system, it just felt like a tired shooter going through the motions, and was going beyond the more historical angle of Medal of Honor, even having Nazi super soldiers wielding MG42s like it was nothing.

At the end I had written something to the effect “It’s not as amazing as Frontline or Allied Assault, but it’s probably better than Medal of Honor: Warfighter.” At the time, I hadn’t played the most recent Medal of Honor games, and 2018 felt like the time to tackle Medal of Honor 2010 – as I’m gonna call it from here on in, to distinguish it from the 1999 original – and I felt disappointed all the way through.

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I finished this back in January, as the very first game I beat in 2018. This was not a good start.

Realizing World War II games were on their way out after a near ten-year period of them constantly coming out, EA was in a bind. Medal of Honor was considered this prestigious franchise, and they didn’t know where to take it. Their solution was to see what their competition already did three years prior and follow suit: Go modern, and see if it stuck.

The problem was that this came out right after the extremely successful Modern Warfare 2, and was out the same year as Call of Duty: Black Ops – probably in my top three favorite Call of Duty games for various reasons – so already EA was climbing a very, very steep hill. With Medal of Honor 2010, EA didn’t get to the top, but instead slipped and started rolling down the hill, giving themselves bruises and broken bones along the way.

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Concentration: A casual adaption of a game show.

Sometimes when you’re like me, sifting through thrift stores and finding unusual stuff, you sometimes find things you remember hearing existed, but didn’t know if it was real.

I’ve written about game show games in the past, from portables to knockoffs. I try my best to keep up with the current game show-related merchandise, and that includes games. Yet, this was one I wasn’t expecting to find.

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Welcome to the Concentration Hellzone, human.

Concentration: The Classic Game of Mix and Match, based off Concentration, a show you might’ve heard of if you’re as old as I am, or know a lot about game shows like I do. Developed by casual game developers Freeze Tag and published by Mumbojumbo, this came out around 2007 for PCs, and is something I honestly forgot existed until I picked this up and talked about it on a recent post.

For those who never saw the game show, I’ll give a brief explanation since there are better places that explain the show in more detail: Concentration was a game show that aired on television throughout the 1950s all the way until the early ‘90s. It first aired on NBC from 1958 until 1973, being a daytime staple for the network. After being canceled, the show was revived two times: Once as a syndicated show from 1973-1978, and once more back on NBC from 1987-1991; this time under the name Classic Concentration and famously hosted by Alex Trebek. Classic’s last new episodes aired in 1991, but it aired in reruns until 1993.

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A sample board, from the later 1970s revival.

A combination of the board game Memory with rebus puzzles, players tried to find matches to earn prizes and eventually win them by solving the mystery rebus puzzle beneath. There were changes and rule adjustments throughout the 35 years the show was on the air, but that’s the general gist of the game.

So why I am surprised this exists? Well, Concentration is slowly becoming one of those shows forgotten by the general populace. The last time it aired anywhere in the US was in 1993, when NBC reran Classic Concentration.

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From Classic Concentration, a player found a red TAKE! and a Wild Card, giving them an opportunity to steal an opponent’s prize.

Unlike other classic game shows, it never reran on USA Network’s game show block, or even on Game Show Network. This is because NBC bought the rights to Concentration back in 1958 from Barry-Enright Productions, a TV company who was a part of the big quiz show scandals at the time. Even though the later revivals were produced by Mark Goodson and Bill Todman’s production company – producers of Match Game, Family Feud, and The Price Is Right – the show was still owned by NBC. Presumably NBC was asking too much for rerun rights, hence why the only places you can watch Concentration is YouTube videos of old VHS recordings.

(Update 9/30/2018: It seems pigs are flying and the impossible is now possible, as Buzzr, FremantleMedia’s game show channel, is now airing Classic Concentration on their network daily. For historical purposes, I’ve kept the out-of-date information so people are aware of what once was.)

Through various acquisitions and mergers over the past sixty years, Concentration is now pretty much under the arm of NBCUniversal. Make note of this, as it will come up later.

Now that I’ve given the refresher course about the show, let’s talk about this game, shall we?

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It certainly looks pretty… simple. The logo looks better than other ones I’ve seen for this game, though…

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I Bought Stuff! 4/16/2018 – One place, three cool things.

I don’t go to thrift stores all that often anymore. I’ve bought too many things over the years that I should write about, but haven’t gotten the time to. It also doesn’t help that thrift store hunting is an adventure in and of itself, so I think I can’t just hit one. But I did just hit one, and it was good to me.

I’ve mentioned Deseret Industries down in Portland before. It’s where I found a bunch of old demo discs from the 90s and 2000s for real cheap. I’ve found PC games I’d never expect to find, even stuff like a cardboard long box copy of NFL Gameday fairly recently. For some reason, this store tends to give me the best luck in finding stuff I wouldn’t expect to find otherwise, whereas I could go to the same Goodwill and be lucky to find a single thing I want, let alone several.

But enough about that, what’d I get?

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$1 each:

  • Mad Dog II: The Lost Gold (PC)
  • Chronomaster (PC)
  • Concentration (PC)

Okay, so Mad Dog II is the sequel to Mad Dog McCree, the fairly popular laserdisc-based light gun game. It’s probably American Laser Games’ most iconic game, next to maybe Crime Patrol or Who Shot Johnny Rock. The sequel is however mostly forgotten, however it didn’t stop American Laser Games from porting it to every system known to man after its arcade run had finished.

I honestly bought that more as a lark. These games are fairly simple, easy to memorize, and beatable within 10-30 minutes. It’s just a novelty, through and through. Continue reading…