Category: Weekend Writing

Occasional thoughts-on-my-mind stuff usually written on the weekends.

Weekend Writing: BioShock Infinite, the polarizing third installment.

It’s been about several months since I last wrote a Weekend Writing post. Admittedly me playing games has slowed down considerably in 2021, due to a multitude of personal factors. Fed up with playing Bingo Story and Call of Duty: Black Ops – Cold War all the time, I decided to tackle a game in my backlog. One that has sort of an infamy among gaming circles. A game that’s particularly very polarizing, to a point where people who praised it as the “Game of the Forever” and considered its creator a genius now consider it the worst game in the entire franchise. And since I talked about BioShock 2 back in 2019, I feel it’s fitting to play the third – and as of 2021, the most recent – game in the BioShock series.

So. much. bloom.

BioShock Infinite is one of those games that I heard had sort of a legacy behind it. When released in 2013, the game was unanimously praised for its storytelling and gameplay, and won a myriad of awards. As time goes on, though, the general consensus has taken a 180 – damning criticism and people calling creative director Ken Levine a talentless hack. Even when I wrote about replaying BioShock 2 a few years back, that sentiment seemed to still be true, with some people even re-evaluating BioShock 2 as probably the best game in the series.

But hey, I always believe in playing things for myself rather than blindly going with what others say, so let’s see if this is infinitely amazing or infinitely terrible.

(Content warning: Plot spoilers for BioShock Infinite follow. While the game is eight years old as of this writing, I always assume that someone who’s reading this might not have played the game yet, much like me.

In addition, this game does go into themes of racism and political movements, of which I’ll also talk about here.)

Must these games always start with a lighthouse?

The plot of BioShock Infinite starts thusly: Booker DeWitt must go to Columbia – a magical city in the sky, via lighthouse – to rescue a girl by the name of Elizabeth, for a bounty. As the game goes on, it turns out the goal is not that simple as we think, partially due to Elizabeth’s magic ability to create “tears” in the world that go to alternate timelines and worlds. Thus Booker and Elizabeth must stop Zachary Comstock and the world of Columbia he’s made, while also figuring out the mystery of why Booker’s there in the first place.

As I went through the intro world of Columbia, there was a rather unsettling sense of christian white supremacy in the early story beats, which is a rather strong but somewhat upsetting start. Before Booker even gets the chance to visit Columbia, he must be baptized. Eventually Booker starts seeing the Vox Populi, the rival group of people demonized by the Founders that basically hate the cleanliness that Comstock’s Columbia brings. You would think that since there’s a clear hero/villain dynamic to the world that Booker would just be able to work with the Vox Populi and cause a revolution, right?

If only this was a reality. Well, technically it is, but… it’s complicated.

Well, technically no. Booker just wants to get out of Columbia with Elizabeth, being rather selfish. There’s a point in the plot where through a special ability that Elizabeth has brings the two of them into a timeline where Booker was the Vox Populi leader who became a martyr, but the rest of the plot tends to lean that both the Founders and Vox Populi are evil in their own distinct ways. I couldn’t roll my eyes any harder when they got to that point in the story.

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Weekend Writing: About Sega’s 60th, Free Games and Game Preservation.

Rarely do I ever write about things as they’re happening. Often times I’m behind the curve and write about things after the fact. But this particular post felt so time-sensitive that I needed to push back another post that was gonna be hitting this week to write about this. I’m gonna talk about freebie games and the importance of game preservation.

Sega is doing a special event to celebrate their 60th anniversary as a company. Called “GO SEGA,” it’s a Steam sale that discounts many of the publisher’s games. From their PC breakouts like the Total War, Company of Heroes and Football Manager franchises, to established classics like Sonic the Hedgehog and Yakuza. Hell, you can even get NiGHTS into Dreams… for free. (I heard this version is not as good as the Saturn original, but Good Enough for most people.)

This may look like a dinky mobile game, but I appreciate anyone remaking Combat even in 2020.

In addition to this sale, they’re releasing some free games. A top-down tank battle game based on Company of Heroes called Armor of Heroes. A mashup of Fantasy Zone and Endless Space called Endless Zone. A mashup of Streets of Rage 2 and Yakuza called Streets of Kamurocho. And finally, a polished prototype for a Golden Axe reboot called Golden Axed that ended up getting a bit of notoriety since some of the developers on that project, Tim Dawson and Sanatana Mishra, were surprised their unfinished hard work was being given away for free. (You can read both Dawson’s and Mishra’s Twitter threads about their involvement in the game. It highlights how even on unfinished work like this, that crunch culture is prevalent.)

Fun fact: I’ve never played Fantasy Zone. If this crossover is any indication, I’d have a real hard time enjoying it.

Those all sound neat, right? Free games inspired by Sega’s established franchises are always a neat little thing. Well, here’s the catch: They’re all only available for a few days, with them releasing a new game each day. (As of this writing, Streets of Kamurocho has just been released.) After October 19th, they’re gone for good, making them unable to be downloaded once the sale’s over.

So you’re probably asking: why are you so concerned? It’s free stuff for a promotional sale, it’s stuff that isn’t gonna blow people’s minds or anything. “You should be grateful they’re even giving out free stuff!” you might say. That’s a terrible line of thinking, and let me explain why.

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Some Weekend Writing about Far Cry 4.

I rarely abandon games. Mainly because of the infamous “sunk cost fallacy”: I spent money on this, thus I must play it in its entirety to get all of my money’s worth. Even for a person like me who doesn’t buy a lot of games these days, there’s that fear of wanting to not let even a game I bought on deep discount go to waste. With that thought process in mind, I would drag myself through a game that I wasn’t thoroughly invested in, just to see the ending and sit through a 30 minute long credits sequence.

This post talks about my most recent case of suffering from that sunk cost fallacy. Amusingly, it’s a sequel to a game that I’ve written about on this very blog in 2014, the year that game’s sequel came out.

One of the rare occurrences the fourth installment isn’t as good as the third.

Far Cry 4 is a game that basically pulled a bait-and-switch on me and a friend, and in many cases did things backwards compared to the previous game, which I thoroughly enjoyed. How can a sequel bungle so many things that the previous game got right? Well, let me explain why this game is a disappointment to me.

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There are a handful of games I own that fall into this category of “here to play it in co-op with friends” than to be invested in the story or the characters. This doesn’t mean I don’t care about the game’s world, but I tend to use it more as a social experience to talk with friends rather than anything to be deeply invested in.

For me, Destiny 2 is a good example: While there’s a unique, interesting world with a rather neat amount of lore to it, I honestly couldn’t care less about any of it. Thus I just roam around areas and kill enemies with friends. Most “looter shooters” fall into this format with me, but at least Bungie makes up for it with cool designs and some rather picturesque visuals.

Friend of the site Bobinator from Hardcore Gaming 101 suggested that I get Far Cry 4 way back in mid-2018 as it would fit that criteria of “playing it in co-op with friends.” It being on deep discount for $13 probably helped too. The two of us have played games like the Saints Row series entirely in co-op and we had a fun time playing through them. Far Cry has a similar free-roaming nature of causing chaos in a digital world, so I took the plunge. What could possibly go wrong?

One of the few highlights during our co-op session. Don’t ask me why he has a shovel handle stuck in his arm.

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Some Weekend Writing about Battle Royale and Call of Duty Warzone.

Please note: This was written in April 2020 and reflected what the state of the game was like around launch. In the months since, the game has added events and such not mentioned here. I’m adding this disclaimer since I wrote about a live service game, and thus some things mentioned here may not reflect what Call of Duty: Warzone is currently. Thank you.

For a long time, I never really liked the battle royale game mode. There was some things about that mode that put me off in various ways. Over the years I’ve tried some of the notable ones, and even some of the off-shoots. Most of them were enjoyable for a pinch, but then I’d drop off of them for some reason or another. But then another battle royale game came out recently. And for some reason, this is the one that got me.

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I honestly found 2019’s Call of Duty: Modern Warfare entertaining, yet rote. While I didn’t play the campaign, I did play the multiplayer beta before launch, and while I was having a blast like before, it just felt like I’ve been here before. To me, it seems like Infinity Ward has given up creatively, with this current effort trying to recapture that lightning in a bottle that they did with the original Modern Warfare.
There were still attachments, perks and killstreaks, many of the same game modes, even maps I’ve seen in past entries started cropping up. It seemed the biggest innovation the game had at the time was basically ripping off Battlefield’s long-standing Conquest mode. Yet despite the game being fairly derivative, it was still fun to play.
At this point, Call of Duty as a franchise has been a glimmer of nostalgia more than something I get incredibly hyped for. To me, Modern Warfare 3 was when it started going downhill, what with its busted multiplayer and ham-fisted conclusion of a campaign mode. I was so disappointed with it that I advised people shouldn’t play it way back when I played it on a Steam free weekend in 2012.

This is pretty much WWII‘s multiplayer in a nutshell: People randomly watching others open lootboxes. To think this was so common a few years ago.

The only Call of Duty game I played with regularity after that was, surprisingly, WWII. All the others might as well just exist in my mind, something where I play the campaign once, play through some of the multiplayer for a while, then move on to something else that catches my interest.

Love how this is front-and-center. Probably annoying to those who play the standard multiplayer.

In late March, Activision announced something I was worried they were gonna repeat: They were adding battle royale mode in Modern Warfare. I figured that with multiplayer, singleplayer and a zombies mode being in every yearly installment, that trying to make a yearly battle royale mode was the easiest way to kill battle royale’s popularity faster than something new taking its place. After all, this is Activision, a company that clearly sticks to what works until it stops making money.
I was not really interested, until they announced the surprise: Warzone was free to play for anyone, Modern Warfare was not required to play. Now they’ve caught my interest, as I wasn’t really interested in spending more than $20 on a Call of Duty game in 2020. So I tried it, and somehow… it all clicked. After playing several battle royale games, I found the one that worked for me.

Hey, this looks kinda familiar…

Warzone really doesn’t need much explanation if you’re familiar with other battle royale modes. You drop as a squad of 3-4 or play on your own and try to be the last one standing. Search buildings and areas for armor, weapons, grenades and some of the Call of Duty hallmarks like killstreaks and the new field upgrades. Kill, try not to die yourself, seems simple. So you’re probably wondering what makes this different from the others you’ve played. Well, it’s complicated.

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A little Weekend Writing about Darksiders.

It’s been a while since I’ve done a Weekend Writing post. The last one was BioShock 2 way back in July, in fact. While I may not do it every weekend, it did inspire me to write about things I probably wouldn’t have otherwise. This one is no different, but it also spurred from a conversation a friend gave me.

Anyone who checks this site at a cursory glance may notice I often write about about action games and shooters. Hell, the last post was Rambo: The Video Game, literally a light gun shooter. I’ve written about them so much that some friends have called me a “shooter guy,” which makes me feel like I don’t write about anything else.

Today, we’re gonna change that. This ain’t about a shooter even though shooting’s in it. This is a game that’s a weird cocktail blend of everything, yet somehow it works without outright falling apart.

I’m probably not the only one who’s confused this with a handful of other games that start with the name “Dark.”

Darksiders is one of many games I’ve bought several years ago and only just now got around to. I got a free code from GameStop’s Impulse service many years ago, back when I had written about Stoneloops! of Jurassica. I never got around to it in 2012, but did end up with an extra code thanks to getting the Humble THQ Bundle, back before THQ got swallowed up by some German conglomerate and before Humble Bundle became Just Another Digital Storefront. Man, 2012 was a much different time. I eventually passed the Impulse copy to a friend since it came with a Steam key.

I played Darksiders through the more recent Warmastered Edition, which was given free to those who already owned the original, which was a nice thing on THQ Nordic’s part. Warmastered Edition is one of several times THQ Nordic gave punny subtitles to the names of their remasters of Xbox 360 and PS3-era titles. (SEE ALSO: Darksiders II: Deathinitive Edition, Red Faction Guerrilla: Re-Mars-stered Edition, etc.)

I didn’t play the original, so I can’t do a compare-and-contrast, but if I had to guess, there’s likely some polished graphics and optimization improvements but otherwise is identical to the original release. Perhaps the remaster has bigger impact graphically on the Xbox One and PlayStation 4, where they likely run smoother than the 360/PS3 original, but I can’t say.

Darksiders’ story is fairly simple: It involves the spirits of Heaven and Hell fighting for dominance and causing the end of days, which Our Hero, War of the Four Horsemen, trying to stop and make sense of this. Eventually he’s dragged near death, but bargains on one condition: To figure out who done this, with the goal to be freed.

So much detail for something barely seen this close.

I’m gonna be honest: Darksiders’ story is really, really dumb. It’s something a 7th grader would’ve wrote doodling on a notebook while listening to Avenged Sevenfold. The whole game is trying to be edgy and hardcore with its story, but it comes off as incredibly silly. It alludes to The Four Horsemen and uses elements of Greek mythology in bizarre ways. Hell, War broods so much that even Kratos from God of War would tell him to dial it back a bit.

Granted, I did not get this game for its deep, impactful story. I heard it was a good hack and slash game with some elements of The Legend of Zelda, and while I do come off as “the shooter guy,” I try to dabble in other genres so I don’t get burnt out as easily. So let’s dive in.

Time to wreak havoc on these fools.

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