Category: Game Show a Go Go

Lexi-Cross: A futuristic game show game from the past.

Game show video games are a fascinating genre to me. Often criticized rather poorly by gamers who quite don’t get it, these sort of games are a fun little piece of entertainment for me. Some of the ones I like are straightforward adaptations of Jeopardy!, Concentration and High Rollers. They may have their own quirks, but they’re enjoyable well enough.

I even like the ones that aren’t based on standard TV game shows. I’ve written about ones using licensed properties like Outburst or MTV’s TRL, for example. But the ones I’m most interested by are the ones that aren’t based on any particular property or license, yet are clearly taking a few ideas from contemporary game shows. This one’s no exception.

Sadly, the host is not a female murder-cyborg who looks like a reject from Rise of the Robots. (Cover courtesy of Mobygames.)

Lexi-Cross is one of the rare video games that’s influenced by game shows, but is not based on a game show or an existing non-game show property. Published by Interplay and developed by Platinumware – mostly consisting of ex-Cinemaware employees – this game came out around 1990 and had been mostly forgotten. Unless you’re like me and you roamed Home of the Underdogs.

Yep, much like Blood II: The Chosen, Strife and several other games I’ve written about on this site at this point, that abandonware website rears its head once again. Home of the Underdogs made me aware of this game back in the late ‘90s. Considered a “Top Dog” on the website, given to games that were highly recommended by the site’s curators, combined with its game show sheen, made me incredibly interested in it.

Before finding it on Home of the Underdogs all those years ago, I had played a demo of the game on a Windows 95 machine. Since Windows 95 machines were just a pinch more powerful than 1990-era DOS machines, in rare cases the game would act rather strange, where the game’s “cursor” would act up and get stuck in a loop before crashing. Even when writing about this game for this article, I still worried of that particular bug occurring again, yet it never did in my several playthroughs of this game through DOSBox.

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She’s so… angular. and robotic.

The world of Lexi-Cross takes place in the distant future of 2091, and there isn’t much of a plot to go on. You meet up with a contestant coordinator as you put in your credentials – your name, date of birth, preferred board colors and your home planet. While I decided to be a smelly human being on Earth for these screenshots, there’s nothing stopping you being an alien from any of the other eight planets in the solar system. Afterwards, you’re whisked out of this room, switching to a camera of the game itself.

It’s just like cyberpunk! Except it looks particularly more dated here somehow.

Our host is Chip Ramsey, and for the most part he just interjects once in a while and gives a brief rundown of the game and not much else. I can’t blame you if you forget that he’s there while you’re playing the game. To me, he looks like a cross between a Terminator and one-time Wheel of Fortune host Bob Goen. Considering how Wheel of Fortune was pretty big by 1990, this makes perfect sense. I’ve seen some people compare Chip to Chuck Woolery, but I’m not seeing it. I even made this joke image to prove my theory:

Seriously, I can’t be the only one who sees the resemblance.

There’s even a small robot model named “Robanna,” who doubles as your cursor in-game. This, combined with the host, shows that Platinumware was clearly influenced by the famous game show involving wheels and letters.

Continue reading…

Game Show Themes vs. Their NES Counterparts Volume 2: GameTek’s leftovers.

Several years ago, I did a post where I compared game show themes to their NES counterparts. It was one of the more unique posts I’ve done, and I teased about making another part sometime. Well, that time is now.

Like part one, we’re sticking with GameTek’s output. This was originally gonna cover the rest of the NES games, but it would’ve been a bit unwieldy compared to the last one, so I trimmed it down considerably.

The earliest game show games published by GameTek were developed by Rare, as it was likely cheaper to get a contract developer to make your adaptation compared to doing it in-house. By 1990, Rare had moved on to other projects with other publishers, most notably Milton Bradley and Tradewest. But GameTek was the leader of making game show video games, and naturally they needed to keep publishing games based on hit game shows, thus they soldiered on with a bunch of different game studios tackling the other game show licenses.

This time around, we’ll cover the last few game show games published by GameTek. Two of them are shows we’ve seen on here before, but the remaining three are all new, and have their own unique little tales to each. Let’s get started.

Wheel of Fortune featuring Vanna White (1992)

That’s one colorful wheel.

The NES version (composed by Barry Leitch):

COMPARED TO:

“Changing Keys,” Wheel of Fortune’s theme from 1989-1992 (composed by Merv Griffin):

Our first game is naturally the biggest. Wheel of Fortune really needs no introduction, though this is the fourth Wheel game on the NES. Though I can understand why they did this, which I’ll explain in our next entry.

This is a downgrade compared to before, even with those ugly avatars.

This one is honestly the best of the bunch. Multiple rounds, actually increasing dollar values, even gets the bonus round right with giving RSTLNE for free. A shame the game looks like… this.

This is a bit complicated. For one, the game is credited on most places (including MobyGames) to be developed by Imagitec Design, a small development studio who did occasional contract work. However, the game shares the graphical style with Talking Super Jeopardy!, which was done by people at Imagineering. If I had to guess, Imagineering is the actual developer, with music contracted out by Imagitec. Or in this case, Imagitec’s sole employee: founder Barry Leitch.

This looks a lot less crowded, which is a bit of an improvement.

Leitch composed the music for this game, and it’s somewhat unusual for an NES game. While the theme is pretty close to the show’s theme – albeit a bit too fast – it eventually segues into this breakdown with a distinct arpeggio sound that reminds me very much of MOD tracker music, or something I’d hear on a Commodore 64.

Even the other incidental cues, one of which is a rendition of the four chimes to introduce a new puzzle, has that distinct arpeggio sound. It sounds a bit unusual for a game based on an American game show.

Though, in reality, this isn’t that weird. This is fairly common for European composers who did music for the NES. Listen to anything from Neil Baldwin, Jeroen Tel or even Tim Follin, and this music would fall right in line. Since Barry Leitch was based in Scotland, it all makes sense.

Leitch would also do the music for the SNES and Genesis adaptations of Wheel of Fortune released in the same year, so imagine this guy having to adapt Merv Griffin’s iconic theme song to three different sound chips. Quite impressive, really.

Continue reading…

High Rollers: A DOS game of CGA high stakes.

When it comes to video games based on existing TV shows, game show video games rarely ever get talked about. If they do, they’re often relegated to brief blurbs with ridiculous arguments like “why play this when I could watch the show?”, missing the whole point.

There’s been several dozen versions of Jeopardy! and Wheel of Fortune – most recently for the Switch, Xbox One and PlayStation 4 – with Family Feud not too far behind. There’s been a handful of games based on The Price is Right, Deal or No Deal and Who Wants to be a Millionaire?

Speaking of Jeopardy! and Wheel of Fortune, I’ve actually written about some Jeopardy! games, such as the Game Boy/Game Gear installments, as well as Talking Super Jeopardy! on the NES. Surprisingly, when it comes to Wheel, so far I’ve covered only a knockoff: Tommy’s Wheel of Misfortune. Give those a read if you wanna see more game show-related stuff.

But then there’s shows that somehow got 1-2 games, despite not being that well-known. Now You See It, Win Lose or Draw, Fun House… Even 1 vs. 100 got a few games, which as time went on has been remembered more for being an interactive Xbox Live experience more than being an Actual Game Show.

One of these lesser-known game shows that got the video game treatment is High Rollers.

I’m more a fan of Hair Rollers, myself…

High Rollers had a few runs over the years: Fairly popular runs from 1974-76 and 1978-80 with a pre-Jeopardy! Alex Trebek, and a short-lived revival from 1987-88 with Wink Martindale. Created by Merrill Heatter and Bob Quigley, who had done similar gambling-like game shows such as Gambit. Oh, and a little-known show called Hollywood Squares.

While there are more comprehensive places on the internet that’ll cover all the rules, the game basically goes like this: Two players compete to answer questions to roll a pair of dice, and knock numbers off – one each of 1 through 9 – to win prizes while avoid getting a bad roll. Winner of the match plays the Big Numbers – where there’s no questions, only dice rolls – for a chance at $10,000 big ones. It’s basically the classic board game Shut the Box but with gambling and quiz show elements.

For being called “Box Office,” they weren’t a big success.

Box Office, a budget publisher of computer games, developed and released this game. They didn’t do very many computer games, the only other standout games are A Personal Nightmare, a horror game featuring Elvira; and games based on ALF, The $100,000 Pyramid and, surprisingly, Psycho. Lord knows how making one of Alfred Hitchcock’s iconic films into a video game even works, but that’s not the weirdest “movie into a video game” I’ve ever seen.

Wink looks a bit… concerned here.

There are multiple versions of the game, but for the sake of this article I’m covering the DOS version. You’ll see why in a moment.

After being flooded with a litany of PC Speaker sound effects at the main menu, the visage of host Wink Martindale appears, in all his CGA glory. His smiling mug is on the box and in all versions of the game, but the DOS version here has the best one because of the CGA color scheme. This is the only time you’ll see Wink, as you only see his back during actual gameplay. After seeing a very plaintext menu option,  you’re whisked away to start buzzing in and rolling dice.

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Concentration: A casual adaptation of a classic game show.

Sometimes when you’re like me, sifting through thrift stores and finding unusual stuff, you sometimes find things you remember hearing existed, but didn’t know if it was real.

I’ve written about game show games in the past, from portables to knockoffs. I try my best to keep up with the current game show-related merchandise, and that includes games. Yet, this was one I wasn’t expecting to find.

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Welcome to the Concentration Hellzone, human.

Concentration: The Classic Game of Mix and Match, based off Concentration, a show you might’ve heard of if you’re as old as I am, or know a lot about game shows like I do. Developed by casual game developers Freeze Tag and published by Mumbojumbo, this came out around 2007 for PCs, and is something I honestly forgot existed until I picked this up and talked about it on a recent post.

For those who never saw the game show, I’ll give a brief explanation since there are better places that explain the show in more detail: Concentration was a game show that aired on television throughout the 1950s all the way until the early ‘90s. It first aired on NBC from 1958 until 1973, being a daytime staple for the network. After being canceled, the show was revived two times: Once as a syndicated show from 1973-1978, and once more back on NBC from 1987-1991; this time under the name Classic Concentration and famously hosted by Alex Trebek. Classic’s last new episodes aired in 1991, but it aired in reruns until 1993.

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A sample board, from the later 1970s revival.

A combination of the board game Memory with rebus puzzles, players tried to find matches to earn prizes and eventually win them by solving the mystery rebus puzzle beneath. There were changes and rule adjustments throughout the 35 years the show was on the air, but that’s the general gist of the game.

So why I am surprised this exists? Well, Concentration is slowly becoming one of those shows forgotten by the general populace. The last time it aired anywhere in the US was in 1993, when NBC reran Classic Concentration.

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From Classic Concentration, a player found a red TAKE! and a Wild Card, giving them an opportunity to steal an opponent’s prize.

Unlike other classic game shows, it never reran on USA Network’s game show block, or even on Game Show Network. This is because NBC bought the rights to Concentration back in 1958 from Barry-Enright Productions, a TV company who was a part of the big quiz show scandals at the time. Even though the later revivals were produced by Mark Goodson and Bill Todman’s production company – producers of Match Game, Family Feud, and The Price Is Right – the show was still owned by NBC. Presumably NBC was asking too much for rerun rights, hence why the only places you can watch Concentration is YouTube videos of old VHS recordings.

(Update: It seems pigs are flying and what was the impossible is now possible, as Buzzr, Fremantle’s game show channel, is now airing both the 1970s Concentration with Jack Narz and Classic Concentration on their network daily. I’ve kept the out-of-date information just so people know what it was like before those two shows got a new life.)

Through various acquisitions and mergers over the past sixty years, Concentration is now pretty much under the arm of NBCUniversal. Make a note of this, as it will come up later.

Now that I’ve given the refresher course about the show, let’s talk about this game, shall we?

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It certainly looks pretty… simple. The logo looks better than other ones I’ve seen for this game, though…
Continue reading…

Carol Vorderman’s Sudoku: I’d like 3 big ones…

Over the many years I’ve been collecting games, I’ve always found particularly unusual game show games. Besides the common Jellyvision/Jackbox collective, I’ve found stuff like Outburst, a board game that decided to become a poor man’s You Don’t Know Jack; Another Jack clone that was endorsed by MTV’s TRL, the list goes on. I even have Pat Sajak’s Lucky Letters, which makes me one of the 34 people who bought a physical copy, and that’s also worth talking about. But this one’s a bit different. It comes from across the pond, and features one of the most notable fads of the mid-2000s…

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I wonder if us Americans thought Carol Vorderman was like Mavis Beacon.

It’s Carol Vorderman’s Sudoku. A somewhat obscure Sudoku game, this came out courtesy of Secret Stash Games, a weird Eidos Interactive imprint. Though Empire Interactive is also credited on the box and in the game itself, which mostly published games in the UK (and were the original distributor there, presumably).

So you’re probably asking: Who the heck is Carol Vorderman, and why is she endorsing a Sudoku game? I’m going to assume the people reading this post are not from Britain and/or game show nuts, so I’ll give the skinny on who she is: Carol Vorderman is a long-standing television host, being the co-host for a British game show called Countdown.

Countdown is a fairly simple game show where players either try to come up with the longest word from a semi-random pick of letters, or solve a mathematics puzzle by hitting a target number with six randomly chosen set of numbers.

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Carol solving a particularly devious numbers round.

Vorderman was well known especially for the latter, sometimes getting solutions to the math problems that even the players couldn’t figure out. She was on the show for a very long time, from the show’s early beginnings until 2012. She’s almost like Britain’s Vanna White, but does more than touch screens and clap all day.

As for Sudoku, it’s a little more complex. A long standing game that got an unusual resurgence around the mid 2000s, the game involves placing the numbers 1 through 9 on a 9×9 grid split into 3×3 subgrids. The goal is to make it so each row, column, and subgrid have one of each number without any duplicates. It’s a nice mental puzzle that gained traction in unusual ways, and it’s one of the mini-games in Nintendo’s then-popular Brain Age games. It’s certainly more enjoyable than Jumble or Crossword puzzles, anyway.

Presumably this was made for a pittance, since this was around the time Phoenix Games were churning out sub-par budget games in the UK, so this likely got tossed in that same pile. Though in my case I only paid a few bucks for it at a gaming convention, so it’s no big loss.

So here’s the first problem I have with this game. Carol Vorderman doesn’t have the name recognition that someone like Gordon Ramsay or James Corden has outside their native England. Had I not told you who Carol Vorderman was, you would probably assume she was a fictitious entity like Mavis Beacon.

But I assure you, she’s a real person who endorsed a Sudoku game, and for some reason somebody thought it was fitting to bring it here without any context of who she is or where she’s from.

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This looks like this was made in like five minutes while the Ui designer was taking a bathroom break.

But enough about what person gets to endorse the sudoku game, let’s get back to the game itself. The version of Carol Vorderman’s Sudoku I’m playing on is the PS2 version. Though it did get a PC release, I couldn’t get it to work on Windows 10. I assume both versions are identical in terms of content, but when it comes to something like Sudoku, you can really only change so much. Continue reading…