About a year or so back, I wrote about Modern Combat 5. I did so because I had jumped from Windows 7 to Windows 10, and never got to experience the Microsoft Store ecosystem.
I was going to do a series based on Windows 8-10 apps, but I got sidetracked by other things. The other games I had installed had either gotten super grindy to make progress unless I paid, or in the case of Asphalt 8: Airborne, that they are such a daily ritual for me that I’m still grinding to get that last achievement to this day. The only other games that could be interesting to write about are too well-known like the Killer Instinct reboot.
But there was one more game I had installed, and until recently, never tried. Then I tried it, and thoroughly regretted playing it.
Overkill 3 is the third installment in a modestly popular franchise originally released on mobile platforms. Co-developed by Spanish developer Game Troopers and Czech developer Craneballs – props for the goofiest developer names I’ve seen yet, this is the first game available on the Windows platform.
From what I’ve seen of screenshots from the previous titles, Overkill 3 takes a mild curveball in terms of how it plays. The previous titles were first person rail shooters, and while Overkill 3 still plays like one, we actually get to move to third person, over-the-shoulder rail shooting. So it’s a bit of both a rail shooter like its predecessors and a cover shooter like other games out there. At least they’re spicing things up.
There is a plot to the gmae, but it’s so razor-thin that there’s no reason to pay attention to it. You play as John Scully, a military soldier who goes from various places around the world fighting off big bads that vary from generic soldiers to outright mechs. There is no principal villain, just Scully going from place to place, hiding behind cover, and shooting dudes repeatedly. Scully also wins the award for the most ridiculous protagonist hairdo I’ve seen this side of Soap MacTavish, which is something.
Each mission has Scully shooting enemies, and completing certain tasks. Some are simple: Finish the mission, complete the “slide the screen” quick time events, don’t die. Others are fairly grindy, like killing x number of enemies, or staying in a stage for a period of time. Completing challenges gets a star and some cash or medals that can be used to upgrade or buy new things.
Overkill 3 hits this weird territory of being tonally inconsistent with the world and its plot at times. While there are human soldiers who wield real guns like an AK-47, a Desert Eagle, and a Barrett .50 cal, there’s also futuristic space guns, even ones like the pulse rifle from Aliens, and… stuff like a giant mech robot with a minigun.
It’s like the team wasn’t sure if they wanted to stick to being a modern military game, or saw what Call of Duty was doing at the time and thought future warfare was The In Thing; so they decided to go with both. I assume the previous games were mostly grounded in reality, but since they were on iOS I can’t really confirm.
So you probably read “buy new things” and asked, “This is a freemium game, isn’t it?” You’d be right. To get certain weapons and armor, you need to have the right amount of credits and medals. Credits can be acquired by just doing missions, but medals require either leveling up, completing specific challenges, etc. Of course, you could just buy your way to victory, but I do not encourage this because this game really doesn’t deserve any money.
There was a point where every time I started playing Overkill 3, that there was a glimmer of hope, that there might be something good. As I progressed, there were missions that became so annoying and remotely unfair in spots that I must’ve tried and retried a dozen times, and that’s even when given the opportunity to revive just by watching an ad. I basically was grinding myself down in a vague attempt to make some progress, and it certainly wasn’t fun.
It doesn’t help that even while in cover, Scully was still taking damage. Sitting there, not firing, having him nag at me for not doing anything, and he would still take chip damage. At one point, I had just finished off the last enemy – a mech robot shooting rockets at cover – and took just enough damage to die, thus denying me the reward for finishing the level, having to start over.
I could upgrade my armor, but I also hit that wall where I needed medals, and I didn’t have enough of those. I could get a better, more powerful gun, but those cost a lot of credits and require lots of grinding. I could upgrade my weapons or buy grenades or rocket raids, but eventually those cost medals as well. And if I use medals, I then can’t get certain weapons or armor unless I grind or spend money to get them. Lather, rinse, repeat.
There is a reason there’s a fair share of disdain among people who play these kind of free-to-play games and hit the brick wall of being stuck unless they’re willing to do the grind or give up and pay their way to make progress. For Overkill 3, the gameplay loop is so rote that it just wasn’t fun.
I was willing to put up with the paper-thin story, the wonky controls that were made more for a tablet touchscreen and not a common mouse and keyboard PC, hell, I was even willing to play the endless mode to get some extra cash. But I just got sick of it, and realized there were many other, better games I could be playing instead.
I hate leaving games unfinished, but if the goal to completion is “grind or pay up,” I tend to abandon it without much of a second thought. Unless it’s a game I really find enjoyment in, like Asphalt 8, I can’t stick with it. I gave up roughly around the halfway mark, and feel no urge to come back to it, because I know even if I returned to it, all the elements of the grind would rear its ugly head once more, and I’d get sick of it again. So I abandoned it, and moved on to something else.
Even though this is a mobile game ported over to Windows, this is not where the legacy of Overkill 3 ends. Game Troopers moved on from the crowded mobile game market to the not-nearly-as-crowded virtual reality market. For the low low price of $20 — VR headset sold separately — you can play Overkill VR, which is this exact same game in Virtual Reality! At least it probably doesn’t have scummy microtransactions to slow down progress.
There is one thing I do appreciate about Overkill 3, though: Sometimes Scully will ask you to do a high-five upon completing a mission. I’m not even bothered by the fourth-wall breaking moment, it’s just so goofy that I’m always amused when it happened, no matter what.
I will always appreciate games from countries you won’t expect to have a burgeoning games industry. Hell, I wrote fair praise about Chaser a few years ago, a game by a Slovakian game development studio. It’s just not a good game. If they were to release an Overkill 4, I’ll be okay with skipping that, if this game is any indication. At best, Game Troopers and Craneballs deserve a gold star for trying and not much else.